One of the key things we've learned from watching all of this play is that digital-first Magic players engage with the game slightly differently than tabletop players do
So many of the cards in the deck put +1/+1 counters on your creatures for minimal effort, and with certain other cards, those counters can stick around even if the creatures with them get removed
4 Mind Grind Another card for a Dimir deck, Mind Grind is the biggest gamble of all the mill cards to be included
Whats more, with 12 pockets per page, and 20 pages overall, it can hold a massive 480 cards
The enchanted land gives more mana for outlaw specific spells or abilities, and give you a card when you cast an outlaw for the first time each turn
One of the best ways to bring an adversary under your sway is to exert some influence over them